How to be EPF Agent


A Secret agent aka EPF Agent is a penguin who helps make Clubpenguin safe! It’s your job to help out around the island from anything bad! You will get to get a spy phone that can teleport you into different places, also, the phone can give you missions, Field Ops! So check out the phone, near the map! If your NEW, then click here for the Everyday Phoning Facility.

Mission 1:

1. Go to Aunt Arctic, talk to her and tell her you want to find the puffles.

2. Travel to the ice rink, if you look to the right, you will see the photo’s.

3. Then go back to Aunt Arctic, and give her the photos.

4. Go to the pet shop and decode the letter that you recive which is located on the puffle house.

5. Go to the sport shop and give the code that you decoded to “G”. G will let you into his secret items, grab the preserver and launcher. The go to the ice berg.

6. Once you get to the iceberg, you will be required to save the penguins using the items that you recived from G. Then go to the mountains, and you will see a crying penguin, talk to him.

7.  He will ask you to fix his telescope, take your syphone out and click on the red button, which allows you to use the wrench. You willuse the wrench to fix the telsecope. Once it is fixed look through it and you will see a green puffle at the top of the mountain.

8. One you look through, go back to the sports shop and get the grapling hook.  Then go back to the mountain, and use the grapling hook to climb the mountain. You will see the mising puffles and bring them back to Aunt Arctic. Aunt Arctic will give you a letter that tells you how thankful she is.

Mission 2:

1. Go to the snow and sports shop. Then talk to “G”. He will talk to you about a code. To get the code you must go to the mountains and decode it. The item that you will decode is a green sign.

2. Then proceed back to the snow and sports shop where G is located. Give G the code that you recived from the mountains. Once you give G the code, G will give you a sled that you can use.

3. Take the sled that you recived from G, and take it to the mountains. Use it in a race and crash. It will not let you win a race.

4. Once you crash, you will become concious again. But you will be in the forest. Around you, there should be a rope and survival guide. Pick those two items up.

5. Go to an O berry bush thats around you, and pick three O berries. Take those berries to the stump. At the stump, there will be puffles. All the puffles at the stump will run away except a black puffle. Feed the black puffle the three o berries. The black puffle will then begin following you.

6. Then proceed back to the O berry bush where you picked the O berries originally. Shake the bush three times. Once you do that, a pot will fall out. Pick up the pot and put it in your inventory.

7. Go back to the tree stump that you were at, put your mouse over an arrow next to the stump. Then walk to a fallen tree and bush. Take a ski out of the bush, then take out the rope thats in your inventory. Connect them to make a fishing rod. Then use one of your o berries and hook it on your fishing rod to use as bait. Then start walking towards the river to go fishing. Once you get to the river, pick up a log and fill a bucket with water. Then take out your fishing rod that you made out of your inventory. You will then proceed to catch a fish.

8. After you catch the fish, go and find the cave. There should be bushes in the entrance of the cave, push them aside and then walk inside the cave. Go to the right side of the cave. There should be a rock, push the rock together with another rock. Then take your book and log out of your inventory. Take those items and put them on top of the two rocks. Feed the black puffle O berries, the puffle will catch on fire and start the fire. Take the water from your inventory and ut it over the water and do the same with the fish. Drink the water, then eat the fish. You will fall asleep. Once you wake up, you will be recued.

9. Once you finish, you will recive a letter and medal.

Mission 3:

1. Talk to the other penguin involed in the mission. Finish the conversation.

2. The other penguin will open the vault and let you see inside it, tell him to close the vault when you are done looking. Then tell him to open the vault again. The other penguin will tell you that he does not have the code to open it.

4. Go up the stairs and go inside a computer room. Once you go inside, there will be a couch. Look under the counch, and you will find a paperclip and a square disk. Take those items, and put them in your inventory.

5. While you are still in the computer room, go to the computer and take your square disk out of your inventory and put it in the computer. A code will appera. This is the code to enter the vault. The code is: N,E,S,W.

6. Take the code that ytou recived, and bring it back to the vault. Take that code and put it in the vault. Talk to th other agent, and wait for the spy phone to ring.

7. Go back to the hq, and talk to G until he gives you a recording. Look for the left droor and get a key to unlock the rooftop.Take the key to the giftshop, and look left. There will be a door to unlock with the key. Unlock the door and pick up the fur from the pipe.

8. Go to the powa box and use your wrench to open it. Wrench is on spy phone. Take your paper clip and use it with the items in the powa box.

9. Go downstairs and talk to the agent again. Click on the coin pile.

10. Go back to the hq and talk to G. Pick up the flashlight, which is to your left.

11. Go to the flashlight, then go to the boiler room. Then go to the fuse box and complete the puzzle.

12. Recive your award, your done.

Mission 4:

Talk to G and ask him where to find the life preserver is. Go into the Gadget room on the left and find it. Place it in your inventory.

2. Go to the Ski Lodge, if you go right you will find a Fishing Rod. Pick up the fishing rod and put it in your inventory.

3. Go to the lighthouse,  and look next to the boat. There shuld be a rope. Pick the rope up.

4. Go to the Snow and Sportshop.Take all three items that you have picked up in your inventory. Use them on each other so they create one item. Then Pick up the Pirate’s belt from the statue and place it in your inventory.

5.Go to the Ski Village and speak to the crying penguin next to the chair lift. His lift is broken so he is crying. Take the pirates belt out of your inventory, and use it onm the ski lift to fix it.

6. Pick up the white hairs near where the brown penguin is cheering. Now go to the Lighthouse beacon.

7. Use the wrench in your spy-phone tools to remove the telescope so that you can take it with you. Place it in your inventory.

8. Go to the Sportshop and go up to room that G is in. Place the telescope that you just picked up onto G’s tripod.

9. Make sure you write down the path to take to get to the mountain. Then start going to the mountain and travel to Ridge Run.

10. Follow the path that you have written down on Ridge Run. As you get to the bottom, you will see a cliff.

11. Use the life preserver launcher on the cliff. Also, break the branch on the far right using the preserver launcher.

12. Launch the preservers from your inventory at the penguins so you can save them. Use the first two to push the rock on the left down so that you can rescue the last one.

13. After that you have completed the mission, talk to G at the Sportshop and give him the fibers that you found at the Ski Village.

Mission5: Mission guide 5 and 6 come from

  1. Upon arrival in the Gadget Room, you will see G bent over a machine, called the Furensic Analyzer. Talk to him and click the first option (’Good to see you again, G! Let’s get started right away.
  2. Tell him that you may be able to fix the machine, because it is broken (Don’t bother clicking the machine yet; you need to gather some items around Club Penguin first)Before you leave, look to the right. There is a shelf of prototypes of G’s inventions. Take the AC 3000; you will need it later.
  3. Go to the Pizza Parlor and ask the penguin inside what happened. Keep talking and asking what he saw and what happened until he gives you a sample of the sauces (take BOTH sauces). Then talk to him until he asks you to deliver the pizza on the counter to the penguin fishing at the Ski Lodge. Take it; you will need it later.
  4. Now go the Coffee Shop and ask the penguin behind the counter what happened, and to describe the creature that had made the mess. (Optional: Look at the drawing the penguin drew)
  5. Ask if you could get a hot chocolate, and he will say the machine is broken. Volunteer to fix it for him.
  6. Take the mug from on top of the machine and put it under the ‘Hot Chocolate’ spout.
  7. Pour the Chocolate Sauce from the Pizza Parlor in the funnel that was revealed when you moved the mug.
  8. Now, using the wrench in the spy phone, screw the ‘Milk’ tube on the left back into the machine.
  9. Turn the Cold-Hot knob on the right side of the machine to Hot.
  10. Push the button for hot chocolate.
  11. Put the mug in your inventory.
  12. Go to the Ski Lodge and open the door that says ‘Gone Fishing’.
  13. Give the fishing penguin your pizza.
  14. Go to the Lighthouse.
  15. Look to the left and there will be a net; take one.
  16. Look to the right and there will be a rope draped over the side of a rowboat; take it.
  17. ‘Use’ the net with the rope to form a trap.
  18. Now talk to the two penguins at the foot of the stairs.
  19. Say that you will go up and check out what is up there.
  20. Look towards the Jet Pack launchpad, and use the AC 3000 to blow the fuel pack closer.
  21. Cut the string using the scissors in your spy phone, then put the fuel in your inventory.
  22. Use the spy phone to teleport to HQ.
  23. Go into the Gadget Room and look towards the Furensic Analyzer.
  24. Pour the Hot Sauce (from the Pizza Parlor), the Hot Chocolate mug (from the Coffee Shop), and the fuel pack (from the Beacon) into the strange machine with goggles next to the analyzer.
  25. Report to G that penguins all over the island have claimed to have been seeing a mutant, furry crab.
  26. Take the goggles and put them in your inventory.
  27. Now go to the Ski Lodge.
  28. Take the candle between the sofas and put in your inventory.
  29. (You can either do Step 30 OR Step 31.)Click the eyes under the orange sofa’s cushions; they turn out to belong to the penguin who you delivered the pizza to. Ask him where the ’scary monster’ is, and he will say it is outside, by the fishing hole.
  30. Put on the goggles and you will see a trail of footprints leading from the door of the Lodge to the ’Gone Fishing’ one.
  31. Set your trap near the fishing hole (you have to click a little above to set it).
  32. Put your candle on the trap.
  33. A crab will come out and try to take the candle, but it will set off the trap.
  34. The strange creature’s shadow will disappear, but it will leave behind a very familiar white fur.
  35. Take the fur and the trapped crab.
  36. Teleport back to HQ.
  37. Go into the Gadget Room, where G will be waiting.
  38. Tell him you caught a creature, but not THE creature because there were two.
  39. Keep talking until he asks to question the crab, and give it to him.
  40. Talk some more until he asks for more evidence, and tell him about the white fur.
  41. Now click the Analyzer.
  42. Use the comb in the spy phone to straighten out the pink hairs.
  43. The hairs will go into the machine and will come up with a match: a pink puffle.
  44. Now insert the white fur into the slot, and the match will be a polar bear.
  45. G will be very surprised and say goodbye.


  1. When you arrive in the Gadget Room, G will be scribbling away on a clipboard. Talk to him and click either the first or second option (’Yes, I’m ready to question the crab’ or ‘I don’t speak crab’).
  2. G will start up the Crab Translator 3000, but the crab bangs on the side of the cage too loudly and explodes the machine. The crab gets away.
  3. Follow the crab to PSA HQ, then to the Sport Shop, then up the Mountain, then down the far side of the Mountain.
  4. You will tumble down, over and over, until you reach the same wilderness you crashed into in Mission 2.
  5. Follow the crab further toward the bush, then left to the river, then to the cave you stayed in during Mission 2, now inhabited.
  6. You cannot fit through the pet door and the door is locked, so look right to the stump and go there (you will find a puffle, presumably the same puffle as in Mission 2).
  7. Go left to the log and bush; you will see a bag of ‘O’ berries .
  8. Use the scissors in your spy phone to cut the bag down.’
  9. Take it and put it in your inventory.
  10. Go to the right, back to the stump.
  11. Feed the black puffle; it will follow you after this.
  12. Go to the right, towards the cave.
  13. Throw an ‘O’ berry into the pet door; the puffle will unlock the door from the inside and open it up, then will go inside.
  14. Follow your puffle into the cave.
  15. Suddenly, a cage will fall on you, and the polar bear inhabiting the cave will tell you how he got to Club Penguin and what he plans to do.
  16. Click any chat option shown when presented with some choices until he leaves for an ‘appointment’ with the Ski Lodge.
  17. You cannot interact with anything while you are trapped in the cage, so your puffle must do the work. Look to the right and you will see a strange mechanism that says ‘Cage Lift’.
  18. Throw an ‘O’ berry onto the handle on the pipe on the left. Your puffle will jump up and push down the handle, and water will start running, tipping the metal pan down to the right and letting the water run into the drain.
  19. Throw another ‘O’ berry onto the left side of the metal pan. Your puffle will jump up and push it down to the left now, making the water run to the left but still going into the drain.
  20. Throw another ‘O’ berry onto the platform right next to the huge gear that says ‘Cage Lift’. Your puffle will jump up and make the weight below the platform go up, turning the gear and lifting the cage.
  21. Now you need to take some items from the cave before leaving. First, look right, past the door, and you will see a table with some familiar objects from other missions around it. Take the hot sauce on the table and put it in your inventory.
  22. Take the Electromagnet 3000 plans above the table, former property of G.
  23. Look farther to the right and there will be a rope draped over some planks of wood. Take it.
  24. Farther right, and down, is a grappling hook that looks more like an anchor. Take that too.
  25. ‘Use’ the rope with the hook to form a complete grappling hook.
  26. Now go and open the door. A huge pile of snow will fall and block your path.
  27. ‘Use’ the hot sauce with the ‘O’ berry to make a spicy ‘O’ berry.
  28. Feed it to your puffle while standing near the door.
  29. Your puffle will fly around like a fireball and soon melt a hole through the snow.
  30. Go back to where you started by going right to the stump, left to the bush and log, then left again.
  31. Use your grappling hook to grapple up the cliff face back to the Ski Mountain.
  32. Go to the Pizza Parlor and ask the penguin at the counter for a seaweed pizza.
  33. Go into the Ski Lodge, then out the door that says ‘Gone Fishing’.
  34. Give the pizza to Herbert (the polar bear).
  35. While he goes off to eat, push the red lever underneath the crab. It should be pointing in the direction of the red arrow, not the green one.
  36. If you didn’t do this fast enough, get another pizza and repeat.
  37. When G arrives, click the first option in the chat (’Yes, I recovered your plans…’)
  38. Give the Electromagnet 3000 plans back to G.
  39. In the sky, something familiar streaks across the sky like a fireball…

Mission 7:

  1. Talk to G & watch the secret footage.
  2. Go over to the door into the Gadget Room & click the Invention Cabinet on the left of the door.
  3. The access word is ‘key’. Use your code translator in the corner to help.
  4. Take the mini Electromagnet 3000 out & go to the Ice Burg.
  5. Go to the left & use the magnet to attract the block of ice with the spring in it.
  6. Go to the Gadget Room & put the ice block on the conveyor belt of the Test Chamber.
  7. Pull the red level to bring the ice block into the Test Chamber.
  8. Click the fire button to melt the ice, then pull the red lever again to take the spring out.
  9. Go to the Snow Forts & put the spring in the Clock Tower.
  10. Go to the Town & take a poster of the main gear from Rookie, the penguin that helped you during Mission 3.
  11. Go to the Pizza Parlor & take the music script that’s on the ground beside the piano.
  12. Go to the Stage & click the piano. Put the music script on the piano & play the tune correctly to make the yellow puffle happy.
  13. Give the puffle the picture of the main gear.
  14. Go to the Beach & take the green bucket beside the guy in the snow chair.
  15. Go to the Snow Forts & fill the bucket up with snow. (It has to be Snow Forts snow, it’s the best kind for some reason.)
  16. Go back to the yellow puffle at the Stage & give him the snow. He will make a snow gear.
  17. Take the snow gear to the Gadget Room & put it in the Test Chamber like you did with the ice block, but this time press the snow button.
  18. The snow will get so cold it will turn to ice.
  19. Now put the ice gear in the Clock Tower too.
  20. Now go to the Dock & ask the two penguins for the target back.
  21. They will challenge you to a tricky game. You have to hit the target three times, but you have limited snowballs.
  22. Take the target when you win, & go to the Gadget Room.
  23. Take the live preserver off the shelf beside the Thingamajig 3003.
  24. Go back to the Dock & give the guys the life preserver as a replacement target.
  25. Go to the Snow Forts & put the target on the Clock Tower.
  26. Rory will talk to you. Then you will get a phone call from Herbert.
  27. G will come along after you’ve finished talking to Herbert. Talk to G.
  28. Get the medal & the Blue Team Pennant. Game over.

Mission 8:

  1. Talk to G. While you’re there pick up the flying Fedora Hat to the left of the door into the HQ.
  2. Go to the Dock & talk to Herbert when he comes out of the ground. When he goes back underground take the lamp Klutzy dropped, unless you have Night Vision Goggles – then you won’t need it.
  3. Follow the map Klutzy snapped in half into the Town. One will get stuck on the Night Club sign & one will continue to blow away towards the Snow Forts.
  4. Go into the Coffee Shop & help pick up the cookies that fell on the ground. The penguin will offer you a cookie when your finished.
  5. Go outside and put the fedora hat on the green puffle. Then feed him the cookie so he can fly high enough to get you half the map.
  6. Follow the other half to the Snow Forts. It’ll get stuck in one of the flag poles. Free it & it’ll fly into the Plaza.
  7. It will get stuck in a guy’s newspaper. Talk to him. He will mention he wants a pizza.
  8. Go into the Pizza Parlor & get him a pizza. Then go back outside & give it to him. Then ask for the newspaper.
  9. When he gives you it, take the map piece out of it & stick to two halves together. You can now find your way around Herbert’s tunnel.
  10. Before you go down there though, you need to get some equipment.
  11. You’ll need some tent pegs you can find in the Sport Shop near the door.
  12. You’ll need a net. Take one from the big pile outside the Lighthouse.
  13. You’ll need some balloons. Ask the orange penguin in the Lighthouse for one.
  14. You’ll need a hammer. There’s one attached to the wall in the Gadget Room. It’s to the right of G.
  15. You need a helium tank. There’s on in the Gadget Room to the left of the door into the HQ. You have to ask G before you can take it.
  16. Now you have everything. First of all, take a balloon out of the balloon box & fill it up with helium.
  17. Go to the Town.
  18. Use the inflated balloon to lift up the Gift Shop.
  19. Quickly put the net under the Gift Shop.
  20. Then put the pegs around the net.
  21. Then hammer them into the ground.
  22. This will support the Gift Shop so you can safely continue through the tunnel.
  23. Go into the tunnel & find your way around using your map.
  24. When you go through the tunnel under the Gift Shop you will see the drill Herbert was in. Use the wrench on your spy phone to unscrew the gear from Mission 7 from the machine. Put it in your inventory & continue through the hole into the Boiler Room.
  25. Talk to Herbert. He will brake the boiler in frustration & run away.
  26. G will tell you to fix the boiler. You have to connect the top left-hand pipe to the bottom right-hand pipe to fix it.
  27. When you fix it G will tell you to meet him at the HQ.
  28. Go to the HQ & talk to G. (He’s over by the map of CP.)
  29. Give him the gear.
  30. G says that the next mission will be about catching Herbert. At last!
  31. Get the medal & the ice gear. Game over.

Mission 9:

  1. Talk to G.
  2. Put the duck, the blueprint (it’s on the wall) & the three tracking devices in your inventory.
  3. Go to the Dock & talk to the penguin. To fix the boat you just need to pull the brown thing sticking out the top. Then ask if you can borrow the pump.
  4. Go to the Plaza & talk to the two penguins. Help them when the blue puffle covers them in chewing gum. Then ask if you can keep the gum.
  5. Now put the gum on the duck, then inflate it with the pump. When it’s fully inflated, attach a tracking device.
  6. Now go to the Iceberg & put the duck in the water.
  7. Now go to the Ski Village, & go inside the Ski Lodge.
  8. Talk to the penguins playing Find Four. Then go find the rest of the pucks for them. (Make sure to check upstairs in the Lodge Attic as well!)
  9. While you’re up in the Attic, make sure you pick up the string on the ground.
  10. When you have all the pucks, give them to the two penguins. (You’ll get an extra reward at the end of the mission for doing this.)
  11. Now go the the Forest & pick up the sticks on the ground.
  12. Put the sticks, the blueprint & the string together to make a kite. Then attach a tracker.
  13. Go to the Ski Hill. Put the kite on the signpost.
  14. Now go the the Mine Shack. Help Rory fix the trough by dragging the planks of wood around. You need to make the trough point to the right instead of the left.
  15. Then help Rory but fixing a mine cart. This bit’s really fun. You have to weld the cracks on the cart.
  16. Now that the cart is fixed, put your last tracker in it.
  17. Now that all three trackers are in place, you should receive a call from G. Go to HQ & talk to G (he’s beside the map).
  18. Take the Binoculars 3000 off the desk.
  19. Then go the the Ice Lake, which can be accessed from the Ski Lodge. Use the binoculars to look across the lake.
  20. Watch what he’s doing. When he walks off, G will call you.
  21. Now go to his camp & take your old spy phone. Attach the spy phone to the binoculars.
  22. Place the binoculars in a tree (keep trying each tree till you reach the correct one).
  23. Now return to HQ & watch the live footage on one of the TVs.
  24. Herbert will notice the binoculars, but G says the mission was a success.
  25. Get the medal & the box of chocolates. Game over.

Mission 10:

  1. Talk to G. Eventually Herbert will come up on the CCTV screens.
  2. After he’s finished talking the leader of the PSA comes up on a hidden screen. (Doesn’t look much like Aunt Artic to me…)*
  3. When she’s finished speaking and the other two agents go away, pick up the solar panel in the box beside G.
  4. Then go to the beach and talk to the Jet Pack Guy. He needs some Cream Soda. Go into the Lighthouse to get some. (It’s in a barrel at the back of the room.)
  5. Give the barrel to Jet Pack Guy. Now you need to get the right measurements of soda to make jet pack fuel. Here’s how to do it:
    L = large container on the left
    M = container in the middle
    S = Smallest container on the right
    to = Pour one container into the other

    L to M
    M to S
    S to L
    M to S
    L to M
    M to S
    S to L

  6. When you get the right measurements Jet Pack Guy will fly off. Now go to the Guft Shop.
  7. Talk to the manager and agree to help him put his stuff outside. Take the box of clothes, the box of…. round things and the table.
  8. Go outside and drop the table on the ground near the sign pointing to the Snow Forts.
  9. Put the clothes and the round things on the table and go back into the Gift Shop and talk to  the manager again.
  10. Now go over to Rookie and talk to him. He needs the solar panel you picked up earlier. Put it on to the end of the giant wire for the magnet.
  11. Yay, more puzzles. You need to connect the yellow, red and blue lines to their corresponding-coloured circles. I can’t help you here; you’re on your own.
  12. When you’re finished with the magnet, go to the Dock and talk to the guy beside the boat. Ask him for some rope and he’ll give you it.
  13. Now go to to Night Club and attach the rope to the trap.
  14. Pull the lever when the rope is on to find the trap is broken. Unscrew the plate of metal with your spanner to begin yet another puzzle.
  15. You need to fit the gears into their proper places. It’s not too difficult, so you shouldn’t have any problems with it.
  16. When the trap is working again, go to the Ski Village and answer your phone.
  17. Go to the Dock and find “Herbert”.  After Klutzy runs away answer your phone again.
  18. Go to the Night Club and pull the lever to trap Herbert…. or not.
  19. Answer your phone again. The Golden Puffle will get stuck to the magnet which bursts through the wall.
  20. Now you can either take Jet Pack Guy’s jetpack and attack it to the cage, or shine all three lights on the ceiling onto the solar panel to make the magnet stronger. Either way Herbert will get stuck.
  21. After G stops talking, Rookie gives Herbert his phone and Herbert transports to another room. When the two other agents leave, G picks up a package of seeds that Herbert dropped..
  22. Get the medal and the gift. Game over.
Mission 9:

1. Talk to G. Then put 3 tracking devises, the yellow duck, and the blue print into your inventory.

2. Go to the Ski Lodge and click on the two penguins playing Find Four. Find all of the pieces, put them into a pile, and give them to the penguins.

3. Pick up the string by the carpet in the Lodge Attic. Put it into your inventory.

4. Go to the Forrest and pick up the sticks.

5. Put the sticks, the blue print, and the string together in your inventory.

6. Go to the Plaza and talk to the penguins. After the puffle blows a bubble, click the part stuck between the penguins. Take the bubble gum and put it into your inventory.

7. Go to the Mountain and put the kite on a transmitter. Then put it on a poll.

8. Go to the Dock and help the penguin by pulling up the brown start handle. Then borrow the penguins air pump.

9. Put the gum on the yellow duck and then put the air pump on the duck.

10. Go to the Ice Berg, and place the duck onto the water.

11. Go to the Mine Shack and talk to the penguin. Click and drag the wooden boards, making the metal beam drop on the left side. Click twice on the cart surfer cart that is tipped over and weld all the cracks.

12. Place the transmitter into the cart and then click in the mine for the cart to go down.

13. Answer your spy phone and talk to G. Take the Binoculars 3000 from G at the HQ.

14. Go to the Ski Lodge, and click on the “Go Fishing” door. Look through the binoculars.

15. After Herbert leaves, go to his camp and look around.

16. Go to the HQ and talk to G.

17. Go back to Herbert’s camp and place the spy phone on the binoculars.

18. Put the spy phone / binocular combo into the left tree.

19. Go back to the HQ and watch Herbert and Klutzy.

20. Collect your medal and receive your chocolates.

Mission 10:

1. Talk to Gary, jetpack guy, and rookie. Then, pick up the box of odds and ends from Gary’s gadgets.

2. Go to the Beach and talk to the jetpack penguin. His fuel ran out and he needs more cream soda.

3. Go into the Lighthouse and pick up the cream soda barrel.

4. Go back to the Beach and talk to the jetpack penguin. Say Yes you found it and give him it.

5. Follow the help message and divide the units exactly how it says until you get to the end.

6. Go to the Dock and talk to the penguin with the rope. Put the rope in your inventory.

7. Go to the Gift Shop and talk to Rookie. Hand him the solar panel you got from G’s gadgets at the beginning of the mission. Then get the table, box of stuff, and clothes from the manager.

8. Attach the solar panel to the magnets wires. Read the instructions on how to program it.

solar panel cheat « Club Penguin Cheats

9. Help the Gift Shop Manager set up the clearance table outside the gift Shop:

1. Put the colorful balls on the ground.
2. Set up the table.
3. Put the clothes on the table.

10. Go to the Nightclub. Using the rope you got earlier, put it on the pulley near the cage and hit the lever. The machine will break down. Open it up using your screwdriver from your Spy Phone. Align the gears so they fit best.

11. Go to the HQ. Your Spy Phone will ring saying to go to the Dock. Go there and you will see Klutzy holding a Herbert dummy.

mission 10 cheats « Club Penguin Cheats

12. Your spyphone will ring again. Answer it and head to the Night Club.

13. Capture Herbert by pooling the red lever down on him.

14. Take the jetpack from jetpack man and put it over the red level. Capture Herbert again.

15. Rookie will hand Herbert the spy phone and then Herbert will escape. Talk to G and the mission will end.

16. Claim your medal and gift.

Mission 11:

Mission 11 is HERE! This mission will seem kinda’ tricky, so look below if your lost, or even watch the video above. Here is where Herbert has his revenge. So check out the NEW mission!

1. Speak with Gary and tell him that you are ready for you’re mission.

2. He’s going to ask you what you think the seeds are. You have to ask him, “Are those corn seeds?”

3. Now, Ask him what it has to do with your mission by saying, “Interesting. So, what does that have to do with my mission?”

4. Continue talking with Gary until he allows you to start the mission.

5. Use your spy phone to go to the Gift Shop. You will see the Rookie there. Talk to the Rookie. When done, Pick up the corn seeds on the floor and drag them into your inventory.

6. Go into the Staff Office. Pick up the evidence. Talk to the Jetpack Secert Agent penguin. Then go back downstairs.  Gary will call you back to the HQ, Go back. Your spy phone will be messed up and loose signal. Go to the Ski Village, and into the Sports Shop and into the HQ.

7. Herbert will take over the screens and talk to you. You have to go to the Lighthouse. However, Your spy phone will be broken so youll have to travel there using the Map. Once you get there, you will see a CD under the Piano. That’s evidence, Click it and drag it into your inventory! You will then also see a Spray bottle and a rag ontop of a speaker near the left side of the stage. Pick that up and drag it into your inventroy also. Then combine both items and clean the disk. Also, go to your right and click the open can. This will be something cool at the end.

EXCLUSIVE: Go back to the HQ, remember that the Spy Phone wont work, so go to the Sport’s Shop and into the dressing room on the far right. Now, go into “Gadget’s Room”. Go to the left until you see the “Test Chamber”. Now put the the opened can onto the Test Chamber. Click the switch below the machine. Now it will go into the Chamber, click the water element, then the snow element. Now after all that, click the switch again and the opened can will fall with a glass fall out!

Now go to the Lighthouse and up to the Beacon. Talk to the penguin with the hardhat. And give him the ice lens, then click the lens on the ground. Bring it to the Ski Village and then talk to the brown penguin. Then give him the lens you picked up!

8. Now use your map to go to the Ski Village. Behind Herbert on the screen, you will see a DVD player! Click the player (With the arrow, pointing up) and put the disk inside. Click the up arrow again to close it. Herbert’s take will go away but his audio will continue. To stop this, Go back to the DVD player. Then get out your spy phone and use the wrench. Next to the DVD player is a electrical box. Use the wrench to open the box. You need to find out the code for the box (Shown in video above). Once you’ve got the right code, Go to the Mine.

(Click the circles 2,3,4 times to change the color)

9. Once your at the Mine, Enter into the Corn Field. Follow the popcorn trail. Pick up peice of paper. Keep going, Each time you will pick up a piece of paper. Along the way, you’ll have a piece of wood to pick up – This will come in handy soon.

Follow these directions, the way to follow the popcorn:

  1. Left
  2. Left
  3. Left
  4. Right

Now, you’ll be here, and you’ll see a piece of ripped paper. Put it in your inventory.

Now go to the right to get the other paper. There are 4 pieces of paper in ALL. After getting the second ripped paper, go to the left, then another left, you’ll see another ripped paper, and then at the end, you’ll see the last, 4th piece of paper, and a piece of wood.

When you combine the papers, it will look like something like this:

Now, turn around (by using the arrows) until you see your penguin’s foot steps. Keep doing that until you see the pile of popcorn, then turn around until you see the yellow watering pale.

Remember that piece of paper that you combined? Well, it tells you the way to get to the river. First, it says water, so you’ll see the yellow watering pale, so go left. Then next on the paper is Corn Seeds. So go left again. Next, it says fertilizer, so you’ll see a fertilizer bag, so go right. Now, go left when you see the hot sauce bottle.  Last, go left when you see the “Java” coffee bag.

10. Keep going and you will end up at a river. Use the piece of wood to go over the river. You will then find a ladder going to the top of the mountain. Use the corn you picked up earlier and throw it at the lever on the ladder to lower it.

Use the popcorn seeds and throw it into the fire pit, the ladder will come down.

11. Here, you will see Herbert. He is watching a computer and laughing. Unplug his computer. He will then send you back to the HQ. You will have a bomb and be stuck in the HQ. Click the orange book on the counter and solve a puzzle.

When Herbet brings you into the HQ, go to the right and click the piece of paper on the cabinet . It says,

“Orange Book”

Click the orange book on the shelf.

Now a dart thing will pop up. Heres how to solve it. You have to get all the colors to it’s right colors. So say you have red, you have to get the red (in the middle section) into its right section. So you must switch the colors to get to it’s right colors. Green is the only one who doesn’t have it’s full set of 3 colors. Here is what it looks like at the end of the puzzle.

12. Once you’ve done this successfully, Agent Dots will pop out of the closet that leads to the EPF room. She will send everyone over the Ski Village and the HQ will be filled with popcorn.

13. Congratulations, You’ve Successfully complete Club Penguin’s Mission 11 – The Veggie Villain!

When you click the globe, and click the red button, you get your very OWN spy glasses from Dot!


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